Syllabus | Schedule | Homework & Assignments | Resources | Final | Blog

AD 309

Maya: 3D Modeling and Animation

SCHEDULE

IN CLASS WORK        

HOMEWORK


WEEK 1

Animation Basics

Jan 12

  • Overview of syllabus and course structure
  • Intro to nCloth
 

Jan 14

  • Continuation of nCloth
  • Intro to Rigid body dynamics. Active and passive surfaces.


  • For further info on nCloth go to Maya Tutorials -> Dynamics -> nCloth folder
  • Begin Homework 1 (DUE Jan 21) Create a 30 second playblast using nCloth and active/ passive rigid bodies and constraints. Examples are the mousetrap and demolition vids.
  • Homework Tutorials to watch: Collision Layers, Constraint, and Solvers Videos 2-14 in Maya Tutorials -> Dynamics -> Rigid_Bodies

WEEK 2

Rigid Body Dynamics

Jan 19

  • Rigid Body Constraints
  • Baking animation
  • Shatter
  • BlastCode link

  • work in class time
  • Watch: the Collisions Baking, and 2008_nCloth movies(Week 2 Folder)
  • Homework 1 (DUE Thurs)

Jan 21

  • Group Review of Homework I
  • Parenting, orient constraints and basic animation based on heirarchy
  • Graph editor for ease in/ ease out
  • Intro to Soft Body Dynamics
  • Begin work on Assignment 1
  • Watch Videos 17 - 21 in Maya Tutorials -> Dynamics -> Soft_bodies -> Digital_Tutors_SoftBodies
  • Homework 2: Complete 10 - 20 sec Lamp animation playblast

WEEK 3

Soft Bodies

Jan 26

  • Continue soft bodies
  • Complete: Balloon Tutorial from the Gnomon Softbodies DVD + Customize the animation so that I know it's yours

  • work in class
  • Watch: the Flame chapter on the the Gnomon Softbodies DVD + watch the vids in this week's Day 1 folder
  • Read this tutorial on working with keys in the graph editor
  • Homework 3: hand in Balloon tutorial (for thurs)

Jan 28

  • Blend Shapes (basic)
  • Work in class on Assignment 1
  • show: Gnomon Workshop Photorealistic Eye tutorial

WEEK 4

Particles + Fields, Constraints

Feb 2

  • Assignment 1 due: In Motion - quick critique
  • Cluster, Wire, Wrap, and Wrinkle Deformers
  • Write 1/2 page description of what you would like to do for your final project + Refer to the homework page as to what needs to be included.
  • Email your description to me by the start of class on Thurs, Feb 9
  • Be prepared to pitch your ideas in class on Thurs, Feb 16.

Feb 4

  • Softbody - make original soft
  • Basic Trax Editor
  • Start basic nParticles: emitters and types of particles.
  • Fields: (Turbulence, Gravity, Etc.)

WEEK 5

Particles and Z-Brush

Feb 9

  • Homewok 4: Sketches Due
  • Continue w/ nParticles and Trax
  • work in class - Complete Volcano - Pore - or other tutorial provided
  • tutorials due: Hand in the finished tutorial you began in class
  • Watch: DT, nParticles CD2 (inside of the Dynamics folder in the Maya tutorials folder)

Feb 11

  • Complete: Pixie or fog or instancer tutorial from Gnomon DVDS. Make it your own + make it fit your project.

WEEK 6

 Particles + Skeletons and Kinematics

Feb 16

  • Particle Collisions
  • Intro to goals
  • Per particle attributes

Feb 18

  • Watch the Lynda.com on rigging Chapts 2 + 3
  • Continue work on Assignment 2: Particle Motion

WEEK 7

Mocap

Feb 23

  • Work on Assignment 2: Particle Motion
  • Continue Watching: the Lynda.com tutorials on rigging and binding (In the pickup folder - Week 6 -> Day2 -> Rigging -> DVD)

Feb 25

  • Work on Assignment 2: Particle Motion
  • Finish Watching: the Lynda.com tutorials on rigging and binding

WEEK 8

Rigging Skinning and Constraints

Mar 2

  • Set Driven Keys
  • Camera Focus Rig
  • Particle Goals
  • Mel programming language fundamentals. Expressions.
  • Complete: Distance and Tile to Surface Tutorial in Class
  • Graduate presentation: Eric - Blobby's

Mar 4

 

  • Rig + IK handle the character/ structure from the animation you are building for your final.
  • Homework 7: Complete the tutorial Distance and Tile to Surface (files in Day 1 folder)

WEEK 9

Simulations

Mar 9

  • Rendering in Layers + Passes
  • Animation Layers
  • Watch DT-Maya Binding in All_tutorials -> Animation ->Animation+Rigging
  • Watch Baking Shadows (in Day_1 folder)

Mar 11

  • Graduate presentation: Annie - Facial Rigging
  • more on Binding and editing deformer sets
  • Trax and Character Sets

 

  • Watch Vids: Trax videos in Day_2 folder. Optional: 17 Character Remapping, 20 Applying Motion Capture Using retargeting, 21 Working with Clips to tweek
  • Work on Assignment 3: Rigged Motion System

WEEK 10

Fluids / Volumes

Mar 16

  • Intro to Fluids
  • Work on Assignment 3: Rigged Motion System
  • Homework 8: Complete Ramped Image Dissolve with Fluids (see short tutorial in Day 1 Folder)

Mar 18

  • Graduate presentation: Nate - MovieMatching and/ or Maya Live
  • basic Maya Muscle - Annie
  • Continued Fluids
  • Work on Assignment 3: Rigged Motion System
  • Watch Vids: in Day_2 folder on fluid explosions, interactions with rigid bodies, creating a cloud system, and fluids as textures

 

Break

 

  • spring break - no class
 

WEEK 11

Advanced rendering issues

Mar 30

  • Subsurface Scattering
  • Portal light
  • Baking Shadows
  • work in class time

Apr 1

  • work on final

WEEK 12

Advanced Texturing

Apr 6

  • Final Project - individual meetings
  • work in class on final
  • Approximation Editor - Digital Tutors vid
  • work on final

Apr 8

  • work in class on final
  • Further with zBrush/ Moto/ displacement maps
  • work on final
  • RENDERING!

WEEK 13

Work Period

Apr 13

  • Final Project topic presentations - Class feedback
  • work on final
  • RENDERING!

Apr 15

  • work in class on final
  • work on final
  • RENDERING!

WEEK 14

Work Period

Apr 20

  • work in class on final
  • work on final
  • EDITING/ Compositing!

Apr 22

  • work in class on final
  • work on final
  • EDITING/ Compositing!

WEEK 15

Final Projects Presentation

Apr 27

  • final presentations
 

Apr 29

  • final presentations