WEEK 1 |
Animation Basics |
Jan 12 |
- Overview of syllabus and course structure
- Intro to nCloth
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- Continuation of nCloth
- Intro to Rigid body dynamics. Active and passive surfaces.
- For further info on nCloth go to Maya Tutorials -> Dynamics -> nCloth folder
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- Begin Homework 1 (DUE Jan 21) Create a 30 second playblast using nCloth and active/ passive rigid bodies and constraints. Examples are the mousetrap and demolition vids.
- Homework Tutorials to watch: Collision Layers, Constraint, and Solvers Videos 2-14 in Maya Tutorials -> Dynamics -> Rigid_Bodies
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WEEK 2 |
Rigid Body Dynamics |
Jan 19 |
- Rigid Body Constraints
- Baking animation
- Shatter
- BlastCode link
- work in class time
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- Watch: the Collisions Baking, and 2008_nCloth movies(Week 2 Folder)
- Homework 1 (DUE Thurs)
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Jan 21 |
- Group Review of Homework I
- Parenting, orient constraints and basic animation based on heirarchy
- Graph editor for ease in/ ease out
- Intro to Soft Body Dynamics
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- Begin work on Assignment 1
- Watch Videos 17 - 21 in Maya Tutorials -> Dynamics -> Soft_bodies -> Digital_Tutors_SoftBodies
- Homework 2: Complete 10 - 20 sec Lamp animation playblast
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WEEK 3 |
Soft Bodies |
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- Continue soft bodies
- Complete: Balloon Tutorial from the Gnomon Softbodies DVD + Customize the animation so that I know it's yours
- work in class
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- Watch: the Flame chapter on the the Gnomon Softbodies DVD + watch the vids in this week's Day 1 folder
- Read this tutorial on working with keys in the graph editor
- Homework 3: hand in Balloon tutorial (for thurs)
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Jan 28 |
- Blend Shapes (basic)
- Work in class on Assignment 1
- show: Gnomon Workshop Photorealistic Eye tutorial
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WEEK 4 |
Particles + Fields, Constraints |
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- Assignment 1 due: In Motion - quick critique
- Cluster, Wire, Wrap, and Wrinkle Deformers
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- Write 1/2 page description of what you would like to do for your final project + Refer to the homework page as to what needs to be included.
- Email your description to me by the start of class on Thurs, Feb 9
- Be prepared to pitch your ideas in class on Thurs, Feb 16.
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Feb 4 |
- Softbody - make original soft
- Basic Trax Editor
- Start basic nParticles: emitters and types of particles.
- Fields: (Turbulence, Gravity, Etc.)
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WEEK 5 |
Particles and Z-Brush |
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- Homewok 4: Sketches Due
- Continue w/ nParticles and Trax
- work in class - Complete Volcano - Pore - or other tutorial provided
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- tutorials due: Hand in the finished tutorial you began in class
- Watch: DT, nParticles CD2 (inside of the Dynamics folder in the Maya tutorials folder)
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- Complete: Pixie or fog or instancer tutorial from Gnomon DVDS. Make it your own + make it fit your project.
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WEEK 6 |
Particles + Skeletons and Kinematics |
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- Particle Collisions
- Intro to goals
- Per particle attributes
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- Intro to Rigging structures for motion with skeleton systems
- Inverse and forward kinematics. How to use IK handles
- Building controls for models. Connecting models to rigging systems.
- Examples of bind poses:
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- Watch the Lynda.com on rigging Chapts 2 + 3
- Continue work on Assignment 2: Particle Motion
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WEEK 7 |
Mocap |
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- Work on Assignment 2: Particle Motion
- Continue Watching: the Lynda.com tutorials on rigging and binding (In the pickup folder - Week 6 -> Day2 -> Rigging -> DVD)
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- Work on Assignment 2: Particle Motion
- Finish Watching: the Lynda.com tutorials on rigging and binding
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WEEK 8 |
Rigging Skinning and Constraints |
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- Set Driven Keys
- Camera Focus Rig
- Particle Goals
- Mel programming language fundamentals. Expressions.
- Complete: Distance and Tile to Surface Tutorial in Class
- Graduate presentation: Eric - Blobby's
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- Rig + IK handle the character/ structure from the animation you are building for your final.
- Homework 7: Complete the tutorial Distance and Tile to Surface (files in Day 1 folder)
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WEEK 9 |
Simulations |
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- Rendering in Layers + Passes
- Animation Layers
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- Watch DT-Maya Binding in All_tutorials -> Animation ->Animation+Rigging
- Watch Baking Shadows (in Day_1 folder)
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- Graduate presentation: Annie - Facial Rigging
- more on Binding and editing deformer sets
- Trax and Character Sets
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- Watch Vids: Trax videos in Day_2 folder. Optional: 17 Character Remapping, 20 Applying Motion Capture Using retargeting, 21 Working with Clips to tweek
- Work on Assignment 3: Rigged Motion System
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WEEK 10 |
Fluids / Volumes |
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- Work on Assignment 3: Rigged Motion System
- Homework 8: Complete Ramped Image Dissolve with Fluids (see short tutorial in Day 1 Folder)
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- Graduate presentation: Nate - MovieMatching and/ or Maya Live
- basic Maya Muscle - Annie
- Continued Fluids
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- Work on Assignment 3: Rigged Motion System
- Watch Vids: in Day_2 folder on fluid explosions, interactions with rigid bodies, creating a cloud system, and fluids as textures
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Break |
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WEEK 11 |
Advanced rendering issues |
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- Subsurface Scattering
- Portal light
- Baking Shadows
- work in class time
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WEEK 12 |
Advanced Texturing |
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- Final Project - individual meetings
- work in class on final
- Approximation Editor - Digital Tutors vid
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- work in class on final
- Further with zBrush/ Moto/ displacement maps
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WEEK 13 |
Work Period |
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- Final Project topic presentations - Class feedback
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WEEK 14 |
Work Period |
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- work on final
- EDITING/ Compositing!
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- work on final
- EDITING/ Compositing!
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WEEK 15 |
Final Projects Presentation |
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Apr 29 |
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