WEEK 1 |
nCloth Basics |
Jan 10 |
- Overview of syllabus and course structure
- Intro to nCloth
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- Homework Tutorials to watch: View Digital Tutors nCloth dvd in tutorials/maya-tutorials/dynamics/ncloth/
dt_maya_ncloth_ed_cd2/media
**Start on
video chapters 17, 18, 23, 24, 25, 27, 28, 33**
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- Start: Tutorial on Cellular Mitosis: Eric Keller pdf pgs 17 - 21 (start at 'nCloth Cell Division' and stop at 'Coat the Geometry with Particles') - hand this in on Thurs, Week 2
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WEEK 2 |
nCloth & Rigid Body Dynamics |
Jan 17 |
- Continuation of nCloth - Tearing, other constraints
- Work on tutorials:
zipper
chain
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Jan 19 |
- painting Glue Weight
- Intro to Rigid body dynamics: Active and passive surfaces.
- Rigid Body Constraints
- Baking animation
- Start basic nParticles: emitters and types of nParticles.
- Fields: (Turbulence, Gravity, etc.)
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- Begin Homework 1: Create a 30 second playblast using nCloth - suggestion - a mousetrap?(DUE Thurs Jan 26)
- Homework Tutorials to watch: (in week_2, day_2 Folder)
013StandIN.mov 019constraintOverview.mov, 020Thrower.mov, 021Wrecking.mov, 018BakingKeys.mov, 022UnderWater.mov, 023CannonBall.mov
- more vids can be found in tutorials/maya-tutorials/dynamics/Rigid_Bodies
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WEEK 3 |
Constrains, Linear Animation |
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- Simplifiying curves
- Rigid Body Constraints
- Graph editor for ease in/ ease out
- Shatter
- BlastCode link
- Work in Class time
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Jan 26 |
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- Begin work on Assignment 1
- Watch: Gnomon Workshop Photo realistic Eye tutorial here: tutorials/maya-tutorials/texturing/gw_photorealistic_eye
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WEEK 4 |
Particles + Fields, Constraints |
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Feb 2 |
- Wire Deformer + Soft Sculpt
- Parenting, orient constraints and basic fk animation based on hierarchy
- Blend Shapes (basic)
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- Work on Assignment 1
- Finsh Watching: Gnomon Workshop Photo realistic Eye tutorial here: tutorials/maya-tutorials/texturing/gw_photorealistic_eye
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WEEK 5 |
Particles and Z-Brush |
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- Assignment 1 due: In Motion - quick critique
- Continue w/ nParticles
- Instancers
- Per particle attributes / expressions
- Particle Collision Event editor
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- Watch: Blobbies video in tutorials/maya-tutorials/texturing/blobby_textures.mov
- Write 1/2 page description of what you would like to do for your final project + Refer to the homework page as to what needs to be included.
- Email your description to me by the start of class on Thurs, Feb 9
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- Individual Project Meetings
- Work time
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- Watch: DT, nParticles CD2 (inside of the Dynamics->Particles folder in the Maya tutorials folder)
- Homework 2: Create: five polished sketches for your final project -
- Post your final project descriptions + sketches to the google+ and the homwork folder before class begins Tues
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WEEK 6 |
Particles |
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- Homework 2: Sketches Due
- Particle Goals
- Blobby water
- Particle rendering
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- Start work on Assignment 2: Particle Motion
- tutorial due: Complete the Capillary, DNA or Aomeba tutorial handed out in class, customize it, and hand it in on Thurs
- Finish up to page 26 in the Slag tutorial
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- Hair
- Continue working on Slag Tutorial
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- Continue work on Assignment 2: Particle Motion
- Hand in the finished Slag tutorial
- Find 3 texture files for your final project and upload them to the share folder
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WEEK 7 |
Editing and Rendering |
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WEEK 8 |
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- Review: maya-tutorials/rendering/render_layers+passes/
digital tutors - render passes in maya 2009
- Update your google+ project entry. Add 2 new renders and sample images of the textures chosen
- Watch Vids: Trax videos: tutorials/maya-tutorials/animation/dt_maya_trax
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WEEK 9 |
Rigging Skinning and Constraints + Skeletons and Kinematics |
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- Intro to Rigging structures for motion with skeleton systems
- Inverse and forward kinematics. How to use IK handles
- Examples of bind poses:
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- Watch the Lynda.com on rigging Chapts 4 - in somework folder (day_9)
- Rig + IK handle the character/ structure from the animation you are building for your final.
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- Building controls for models. Connecting models to rigging systems.
- Binding and editing deformer sets
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- Continue Watching: the Lynda.com tutorials on rigging and binding
- Homework Due: Complete the Tentacle Rigging tutorial
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WEEK 10 |
Fluids / Volumes |
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- Complete 24 storyboard renders:
Composite the 24 fully rendered frames to storyboard page(s) layouts.
- Include comments per frame describing the scene / shot contents / and camera movement.
- Save this as a tif or a pdf (roughly 12" x 11" @ 180 dpi).
- This storyboard should be the complete illustration of your camera blocking. It should also indicate your lighting and texturing scheme.
- This is due March 27.
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- Watch Vids: on fluid explosions, interactions with rigid bodies, creating a cloud system, and fluids as textures
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Break |
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WEEK 11 |
Advanced rendering issues |
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- Continued Fluids
- DUE: StoryBoards
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- Group Crit - Storyboards
- Linear workflow
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WEEK 12 |
Advanced Texturing |
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WEEK 13 |
Work Period |
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- work in class on final
- Graduate presentation: Joe: Blobby's + Particle Goals
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- work in class on final
- Graduate presentation: Kristina: Blendshapes and Mudbox
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WEEK 14 |
Final Editing |
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- work in class on final
- Graduate presentation: April: Toons Shader
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- work on final
- Upload: 5 finished stills to Google+
- EDITING/ Compositing!
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- work in class on final
- Graduate presentation: Lauren: zBrush <--> Maya workflow
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- Re-Upload: refined project statement to Google+
- work on final
- EDITING/ Compositing!
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WEEK 15 |
Final Projects Presentation |
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- Upload: link to compressed version of your animation to Google+
- work on final
- EDITING/ Compositing!
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Apr 26 |
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